WF 12 Rules
WF 12 Ultimate Rules : Continuous Play
WFDF rules with the usual indoor modifications (stall count 8, ceiling, no brick) and:
Timed Games. No point limit. Every game has a duration of 25 minutes. At the end of the game, always finish the point in progress when the time is over. If the score is tied after that point, play continuous til the next score.
No halftime. 1 Timeout each. Each team gets one 60 second team time out per game, the game clock is stopped during the time out and is restarted after the 60 seconds have elapsed.
Games will start on time. Teams should make all necessary arrangements (flip, shirt colors etc.) during the previous game. Circling up after the game shall be done on the side to let the next game start on time. Loser scores the next game.
After a score, the receiver quickly raises the disc to signal the score, and then puts the disc on the ground. A player of the scored upon team picks up the disc and puts it into play at the middle spot of the front end zone line (no check, the new thrower just establishes the pivot on the line). There shall not be a long delay between score and continuation of play; as a rule of thumb, it shall be below 8 seconds.
Substitutions can be made at any time. Each team has a clearly marked substitution area at the sideline next to the middle (on the side of the field of the end zone they are defending, at the opposite side to the scorers table - NOT in front of the scorer). To substitute a player, this player enters the substitution area and tags the new player inside the substitution area, before the new player can enter the playing field. A player in possession of the disc (i.e. the thrower) can not be substituted.


